Exhibits,
Barcode People Pantheon of the Forsaken: Chapter [D]
Opening: Wednesday 18th February, 6-8pm Dates: Feb 18 - Mar 14 2026
“Pantheon of the Forsaken” is a series of multimedia gaming installations where entities often perceived as “undervalued” are reimagined as deities — sanctified in virtual space, elevated through interaction. Each chapter enshrines a different DENTITY.
Chapter [D], the first in the series, invites players to embody a cat protagonist on a pilgrimage through a maze. Guided by instinct rather than command, the cat seeks scattered fragments of a DENTITY.
This gaming installation invites audiences to navigate a virtual maze dedicated to the subject of an undervalued god. Using controllers, participants engage in a simulation where their movements determine the experience of “walking out” of the maze and learning about the DENTITY.
By reframing these entities as sacred, Pantheon of the Forsaken challenges anthropocentric worldviews and provokes alternative visions of existence. The pilgrimage becomes a metaphor for sensing, knowing, and being outside human-centred hierarchies — suggesting a post-humanist cosmology where the neglected and invisible are given divine attention.
Barcode People (Qihao Liang, Tong Shu) is a creative duo based in Naarm/Melbourne, syncing hyper-surrealism with immersive digital expression. Their practice instantiates uncanny presence through post-internet aesthetics, rendered through performance, installation, gaming simulation, and video works. Their recent works have been developed or presented at Footscray Community Arts, Trocadero Project, Goethe-Institut, HAU Hebbel-am-Ufer, Berlin Art Week(2025), The 7th Wrong Biennale, Melbourne Fringe, Melbourne Games Week(2025), SCOPE BLN, LOOKLIVE Chengdu, La Mama, Darebin Arts Centre, and Next Wave.